Writings On Games
Thoughts on Educational Games
Bond Breaker
Fresh mechanics, but unfortunately science does more for the game than the game does for science.
A typology of educational games
In trying to not be “chocolate covered broccoli”, many games end up as “broccoli covered chocolate”.
Pandemic II
The complex interplay between geography, communications and pathogen attributes makes for deep gameplay.
Conflict: Immunity
A simplified model of how B cells, T cells and macrophages work together. Could have been brilliant.
Code Fred: Survival Mode
A brief but wide-ranging introduction to human physiology. Torturous to play.
Reviews of Indie & Retro Games
Small-Tiled Clutter Games
That beloved genre that so many are raving about nowadays when both soulslikes and roguelikes have jumped the shark.
Don’t Look Back
Are game designers petty gods with the power to breathe new life into dead clichés? A long analysis of a short game provides the answer. Eng, Swe
Stars over Half Moon Bay
Ett konstspel om kreativitet. Rod Humble är mannen som gjort till sin uppgift att besanna Kameleont Killers profetior Detta är mitt sätt att säga tack.
Articles and Essays on Games
What Games Made by Girls can Tell Us
Comments on Denner's & Campe's chapter in the book Beyond Barbie and Mortal Kombat.
Eng, Swe
Zap, Pow, Boom!
Nej, Clemens Altgård, Myst och Backpacker var inte dataspelens framtid. Och det där med dvärgarna var inte personligt menat. (Jätten, å andra sidan …)
Non-Player Characters
A well reasoned 1996 letter to EDGE magazine is inevitably spoiled by habitual chest-thumping in the end.
Games and Interactive Drama
A slight but not very focused plea for small scale and focus in grown-up game design. Written in 1994.
64 Racing Games in
Shock Horror Stunna
LOL! A concerned young man speaks truth to power on a matter of grave importance in this 1989 Zzap “letter of the month”.
Miscellaneous
Kameleont Killers
Are video games art? Yes, and that's a shame according to this short novel from 1994.